SCHATTENJAGERS

Session Fourteen

The Lyran Black Box Blues, Part II - Boxed In

MAY 7-8, 3049

krausebattle.jpgThe modified weather radar system at the research station proves useful and alerts the Schattenjagers that there is an approaching force of battlemechs closing in on their position. With the death of Hauptman Beck, as the senior ranking officer Hauptman Krause takes command of the Lyran defenses. Though an infantry officer, Hauptman Krause seems capable of leadin gthe entire Lyran force, though he asks Sergeant Major Clumley for advise in the matters of the battlemechs. Hauptman Krause and his Executive Officer Leutnant Huber coordinate their infantry company deployment and strategy with Sergeant Major Clumley and the battlemechs of the Schattenjagers. Hauptman Krause sets up a command post inside the research station’s ruined sciences lab to coordinate all of the defending Lyran forces.
The Schattenjagers become aware from his actions and conversations that Hauptman Krause seems to be unaware of the true mission of the Schattenjagers or the Black Box that they have recovered. His overall orders are to defend the planet from the Draconis Combine invasion and drive them off the planet while his immediate orders are to hold the research station until Colonel Wyatt Stone arrives with the rest of the 4th Lyran Regulars battalion.
As an act of defiance to the Draconis combine forces and to bolster the morale of the defenders, Hauptman Krause orders his Sergeant Major to hoist the Lyran flag up on one of the weather stations aerial towers. Despite the freezing cold, this causes a cheer to erupt from the Lyran infantry defending the research station who feel their morale increase.
arcticinf4.jpgThe infantry detachment of the 4th Lyran Regulars finalize their entrenchments and preparations to fight the attacking force of Draconis Combine battlemechs while the Schattenjagers deploy their battlemechs around the base and prepare for the inevitable combat. The Lyran defenders have hidden their infantry assets in the buildings and rocky outcrops around the research station. The infantry are confident their entrenchments will help defend them from the attacking enemy battlemechs. The two Patton tanks are covered by snow to hide their positions as well. Each tank is deployed on a flank, ready to reinforce any encroachment by the enemy.

blizzard4.jpgThe enemy forces come into view, revealing a mixed reinforced company of Draconis Combine battlemechs. The Team recognizes some of the enemy mechs from their previous encounter with this unit on the planet Phalan; the command Dragon battlemech of Colonel Saito as well as the Warhammer of Captain Mitsumoto.
As the battle against the attacking Draconis Combine forces begins, so does the incoming blizzard. The snow begins to fall on the battlefield as the temperatures drop and the cold winds begin to pick up. As the battle progresses the weather continues to blow cold and heavy snow hampering both sides of the conflict.

mechinsnow.jpgThe attacking detachment of the Draconis Combine 2nd Sword of Light proceeds to attack the research station defenses in waves. The first wave approaches consisting of two Locust light battlemechs carrying LRM launchers. Aebon Tesavir begins to scan the enemy mechs as they approach noting that some of the enemy mechs have unusual readings and armaments.
While countering the probe by the first wave of light mechs, the Schattenjagers begin to pick up some ECM static from their western flank. Heinkel Wolfe tries to pinpoint the source of the disturbance. The communications equipment the infantry brought with them helps locate the general area the electronic emissions are coming from. It turns out that there is an Oscout nearby that has somehow moved up undetected near the western perimeter of the base defenses. The Ostscout seems to be using its advanced sensors to probe the Lyran positions while the light mech harass the eastern flank. The Schattenjagers move some of their units to engage the Ostscout before it can probe their lines. The Ostscout proves to be a tricky mech to fight as it jumps around the field dodging enemy fire. It eventually takes all of the Lyran battlemechs to take down and incapacitate the enemy scout mech.

coldresponse16.jpgThe two Patton heavy tanks of the 4th Lyran Regulars which their crews have named ‘Mean Green’ and the ‘General Lee’ prove their metal and tenacity while providing fire support in defense of the research station. Both tanks score hits against the attacking battlemechs with their main guns while standing up to the attackers with their thick armor. The Schattenjagers are impressed with the bravery of the two tank crews.


3025Stinger.jpg.pngThe hidden infantry of the 4th Lyran Regulars surprise one of the enemy Stinger light battlemechs when it moves too close to their position. Surprising the light mech, the hidden infantry spring into action and manage a crack shot at the head of the mech, blowing it completely off before it can take any action or penetrate the defenses of the base. This greatly raises the morale of the other nearby infantry units that witness this action. The second wave light battlemechs continue their attack but are outmatched by the tactics and fire power of the Schattenjagers. Several hits are scored on the remaining Stinger and two Panther battlemechs who then try to regroup. One of the panthers is crippled slowing it down but the three Kurita mechs continue to try to press on the eastern flank with determination.


The heavy battlemechs consisting of a Warhammer, Dragon and Quickdraw move in to press the eastern flank some more. Despite some damage, the two Patton tanks redeploy to the rear but still within firing range to support the mechs of the Schattenjagers. The heavy enemy mechs press forward and begin to attack the infantry deployed on the eastern flank of the base killing many of the infantry in the process.
veritech.jpgHans Krieger proceeds to harasses and harry the enemy forces in his new Phoenix Hawk LAM. The attackers attempt several times to down the Land-Air Mech but the LAM proves too fast an maneuverable time and time again giving the defenders and edge in the combat. As the battle gets closer to the research station the Schattenjagers stand firm and push back against the attackers. Hiro Tahiro moves to close physical combat using the hatchet of his Hatcheman. He is able to score a few important and heavy hits on the Dragon mech which causes it to fall back. Aebon Tesavir keeps the western side secure in case the enemy tries to shift positions.


snowplanecrash.jpgAs the heavy battlemechs of the attacking enemy continue to try to press forward, a small light fighter is picked up on radar approaching the area from the east . As it comes into visual range it can be seen to be spiraling out of control with thick black smoke pouring out of it. It looses more and more altitude and crashes in the middle of the battle bursting into flames and wreckage.

Lyranregulars04th.pngA few moments after the aerospace fighter crashes the team receives a clear communication from the 4th Lyran Regulars. The message advises that they are approaching and should be arriving shortly to help. The Team knows that the main battlemechs of the 4th Lyran Regulars are not far away now.
Seeing this the attacking Draconis Combine forces make one more big push to get into the base before getting repelled again by the defenders and forced to begin a tactical withdrawal towards the south east.


With the eminent arrival of the long awaited Lyran reinforcements, the remaining Draconis battlemechs along with Colonel Saito withdraw from the battlefield, quietly escaping into the cover of snow that the blizzard provides. Though pursed by elements of the 4th Lyran Regulars, they enemy mechs eventually elude the Lyran forces and eventually escape from the planet. The defenders of the research station are very pleased to see the reinforcements they had been waiting for. Colonel Wyatt Stone personally congratulates the defenders for a job well done. The Schattenjagers take a deserved rest for a few hours before leaving the planet to rendezvous with the Razor’s Edge at the jump point. With them they have the coveted K-4 Series Black Box which they take back to Port Moseby, the nearest heavily fortified planet.


Captain Mitsumoto, the pilot of the Warhammer is knocked unconscious in his damaged mech and captured by the Schattenjagers. The Schattenjagers also recover from the wreckage of the fallen enemy battlemechs a CASE storage, Beagle Active Probe, an Ultra AC/5, three ER PPCs and two Medium Pulse Lasers and 45 double strength heat sinks



Destroyed-salvage parts only:
Warhammer $590,000
Dragon $1,840,100
Stinger $707,000
Ostscout $1,006,800
Panther $1,157,600
Panther $1,172,000
TOTAL: $5,942,500


Captured and repairable:
Quickdraw w/ 17 double heat sinks repair cost: $990,900 (base value repaired: $5,746,550) 15 days to repair
Stinger – no head repair cost: $250,000 (base value repaired: $1,768,440) 7 days to repair

CASE, short for Cellular Ammunition Storage Equipment, was created by the Terran Hegemony in 2476 as a system designed to reduce the hazards of carrying volatile or explosive equipment, usually ammunition. CASE is essentially a specialized container structure for housing the equipment, and redirects explosive force in the event that the equipment explodes. While this makes it invaluable for preventing excessive internal damage, CASE does not actually stop the explosion, it merely contains and redirects the explosive force, so after an explosion units likely will be crippled or nonfunctional, though not destroyed outright.

Inner Sphere CASE weighs half-a-ton per piece. Inner Sphere CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere ’Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.

The Beagle Active Probe (BAP) is a suite of enhancement technology that, when attached to general electronic sensors, enables the equipped unit to detect and classify other battlefield units whether they are camouflaged or even shut down, with the exception of conventional infantry. The probe was first introduced by the Terran Hegemony in 2576 as a means of combating active camouflage and other electronic jamming systems which had become prolific by the end of the Age of War. The system consisted of not only a separate computer core but an entire second set of sensors, including radar, infrared, visible light and seismic detectors, positioned at strategic points around the operating unit. As the unit’s native sensor array scanned the surrounding area, this data was retrieved by the Beagle’s computer core and cross-referenced with data from its own secondary sensors. If an anomaly was detected the Beagle performed a more detailed sensor sweep of the target area. With this process happening every millisecond, the Beagle was able to verify and even identify threats regardless of local terrain or electronic warfare interference.

One of the drawbacks to the system was the sheer necessary mass of the computer core and secondary sensors, which made it incredibly difficult to retrofit onto an existing unit. Effectively the Beagle was limited to dedicated recon units built from the beginning with the system in mind. Originally limited to Clear Sight Inc., an SLDF think-tank on Luna, production of the Beagle would eventually spread to other manufacturers. The BAP subsequently became extinct in the Inner Sphere in 2835 as a result of the Succession Wars before eventually being recovered in 3045 by the Capellan Confederation.
In addition to the ability to detect and classify targets at longer range, the Beagle includes a memory unit that records the events of a battle and allows for later playback. This includes the ability for the user to “re-fight” the battle by making different tactical decisions, which are then analyzed and implemented by the system, allowing for the resulting consequences to be observed.

The Inner Sphere Beagle Active Probe weighs 1.5 tons and takes up 2 critical spaces. It has a detection range of four hexes.

The Ultra Autocannon is an advanced variation of the standard Autocannon with the ability to fire at twice the normal rate.
Introduced in 2640 by the Terran Hegemony. The Ultra Autocannon/5 is an upgraded version of the standard Autocannon/5. Utilizing a different loading mechanism, the Ultra Autocannons are capable of maintaining a substantially increased rate of fire over traditional or LB-X autocannons at the cost of higher heat and the risk of jamming. Of course, the rapid-fire autocannons require a much larger supply of ammunition to maintain their rate of fire. This high dependence on ammunition limits the effectiveness of the weapon. Being of a lower caliber, the Ultra Autocannon/5 has an increased range at the cost of reduced damage over higher-caliber versions.

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