The Schattenjagers return to their dropship to rest, regroup and to get their captive Dingus O’Shea to a secure location to interrogate him further about his involvement in the kidnapping of Adolphus Brewer. Hans Krieger, who has been dutifully guarding the dropship while the rest of the team was away, is relieved that the team has returned. Using Dingus O’Shea’s cyber eye that was recovered from the gambling den, Aebon Tesavir is able to access the small backup computer the team found in Dingus O’Sheas safe room. Tesavir is able to crack the protection and access the database files. Realizing he may have uncovered some important information Tesavir shows the information to Lt. Wilhelm von Schulemburg who recognizes the information as detailed financial records showing payments and transfers to accounts held by Dingus O’Shea that originate from Matabushi Finance Corporation in the Dracnonis Combine. In particular is a payment to a a small group of mercenaries named the Gotterdammerung Society that DIngus O’Shea was the middle man for. Dingus O’Shea also set up a dropship to make the transport from Hesperus II using a dropship named the Blossom captained by a man named McDengus. Payment was made to this mercenary group twice; the first before the abduction and the second payment after the abduction for a total of one million C-Bills with Dingus O’Shea serving as the middleman for the transactions. Tesavir is able to make a back up copy of the information on the computer.
While the team had time, Aebon Tesaviris asked by Sgt. Basil L Clumley to figure out and repair what is wrong with the sight scope on the Zeus heavy rifle the team recovered from the gambling den the night before. Tesavir gladly takes the rifle apart and then proceeds to try to repair the sight scope. While taking the rifle apart and looking it over Tesavir discovers that there is something inside the scope causing the sight to read wrong. He removes from inside the scope a small data chip that has been deliberately embedded in the scope by someone, causing it to not sight correctly.
Curious about the chip he has found, Tesavir is able to rig up a connection to a computer and access the root files showing there is isa vast amount of information on the chip. Digging further he discovers that the data chip contains mountains of data for some sort of schematics and blueprints for some advanced battletech designs and technology belonging to Defiance Industries on Hesperus II. Realizing how important this information is, the team hides the chip so that that it cannot be easily found.
With this new information about the payments and the computer data chip, Lt. Wilhelm von Schulemburg and Sgt. Basil L Clumley decide to further interrogate Dingus O’Shea for more information. During the questioning, O’Shea repeatedly asks to get his cyber eye back claiming he has no depth perception without it. Dingus is again asked about Adolphus Brewer but as before he repeatedly states that he does not know where Adolphus Brewer is located. The two men ask him about the rifle to which O’Shea replies that it was what he got in payment for arranging the dropship and mercenaries on Hesperus II. He tells them that he had learned a few months back of a locker on Hersperus II that was said to contain a very valuable item in it. Dingus wanted the contents of the locker for his payment for arranging the deal. When the contents were delivered to him here on Galatea, when the locker was opened its only contents were a Zeus heavy rifle that did not have much value. When he did not have the money he wowed ‘Big Katze’ he was in trouble. He also states that he was set up and framed for killing ‘Big Katze’ since everyone knew he had a motive and was angry with the mob boss for taking his cyber eye and . He pleads to be let go by the team, stating that he knows many people and that he would help be willing to help the team out as a contact on Galatea if he is let go. The team decides to let him go as a contact would be useful. The team tells Dingus they will not give him back his eye at this time in order to make sure he stays trustworthy.
The team decides to transmit what they have learned to the First Lance that is investigating leads on Hesperus II alerting them to look into the dropship named Blossom.
The Schattenjagers learn the whereabouts of the mercenary company called the Gotterdammerung Society. This mercenary unit is an armored tank company that has recently acquired a few battlemechs and looking to advance their fortunes. That evening the Schattenjagers recon the mercenary base and map out the facility and the units deployed in defense of the base. The mercenaries have deployed two Packrat scout cars, a Rhino heavy tank as well as two Commando battlemechs and one Urbanmech. The mercenary base is protected by four guard towers each with a small laser on it. The central base structure is heavily reinforced and contains a communications dish on the roof top. There is no sign of infantry present though they may be hidden around the perimeter or inside the reinforced structure of the base itself.
Recon of the area also shows that the mercenary unit has deployed two rocket assisted artillery pieces a few kilometers to the east of the mercenary base to protect the base from encroachment. As the artillery is already deployed and set up it is surmised to be highly likely that the artillery have each zeroed in on fixed locations for firing purposes. During the planning of the assault it is decided that Hans Krieger is to move his fast Jenner light mech to the location of the unprotected artillery in order to take out the two artillery pieces while the remainder of the team attacks the mercenary base from two flanks.
Aebon Tesavir Heinkel Wolfe and Lt. Wilhelm von Schulemburg close in from the east flank using the hills and woods to cover their movements while Jack Deshane in his Rifleman moves into a position on high ground to engage the Rhino heavy tank at long range. Supporting the Rifleman and covering avenues of retreat on the southern flank is Sgt. Basil L Clumley in his Centurion. The Rhino tank is slow moving but presses forward to fire back at the Rifleman mech.
The long range missiles of the Rhino heavy tank prove to be a big concern for the Schattenjagers as it fires repeatedly at Jack Deshane in his Rifleman mech who exchanges fire over and over with the heavy tank. Eventually the Rifleman scores a lucky hit on the Rhino tank, killing the entire four man crew of the tank leaving the heavy tank more or less intact.
Meanwhile the Phoenix Hawk, Panther and Shadow Hawk battlemechs emerge from the wooded hills and engage the two Commando mechs who are supported by the two Packrat scout cars. The Commando battlemechs fire many times at close range.
With the two Commando mechs beaten they begin to retreat. Meanwhile a mechanical doorway opens in the roof of the reinforced base. A troop transport helicopter appears on a platform that rises up and the helicopter begins to power up as many personnel jump into the side door of the aircraft. A message comes over an open channel from the mercenaries demanding that they be allowed to leave. They state they have rigged the base power source to detonate in two minutes or if their helicopter is destroyed. If they are allowed to go free when they are clear they will give the Schattenjagers the access code to shut down the overload sequence. Lt. Wilhelm von Schulemburg demands in reply that the mercenaries surrender. Hans Krieger asks to attack the helicopter and is given permission to kick the helicopter to show that the team means business. Hans Krieger kicks the helicopter with his Jenner causing to skid along the rooftop some. The mercenaries repeat their demand threatening to kill the hostage. Lt. Wilhelm von Schulemburg does not trust mercenaries but realizes that retrieving the hostage is more important and reluctantly agrees to the mercenary’s demands.
The mercenaries take off in their helicopter and as they clear the area, uphold their end of the bargain and transmit the codes to the team. Aebon Tesavir quickly uses the code to shut down the base power generator so that it does not overload and explode. The team enters the base with their weapons drawn and the Schattenjagers fan out to quickly search the mercenary base looking for the hostage inside. Eventually the team locates a shut reinforced door with a lock on it. The team bust the door open but in doing so unexpectedly set off a booby-trapped shotgun charge aimed at the hostage in the center of the room that blasts the hostage who is tied to a chair in a room with a hood over his head. Hearing the team trying to break down the door the hostage knocks his own chair over sending him crashing to the floor just as the charge goes off, thereby only seriously wounding him instead of killing him as the trap intended. The team rushes in quickly to render aid to the hostage as he falls unconscious. Removing the hood around his head the team is surprised to find that it is not Adolphus Brewer tied to the chair as they expected but a citizen of the Draconis Combine based on his looks and clothing style.
Untying the unconscious hostage and looking for identification on the man, the team notes that the hostage has tattoos on his arm of the Matabushi Finance Corporation similar to the ones the ninjas had on them that the team encountered in the gambling den the night before. The team moves the wounded man back to their dropship so that they can treat his injuries better, though they are not able to interrogate him or ask him any questions. With the battle over and the mercenary base secured, the team begins to look about the base more carefully for anything of value or any information. Meanwhile Aebon Tesavir is able to do some makeshift repairs on the Rifleman mech piloted by Jack Deshane and is able to repair some of the armor on its badly damaged right arm.
However, a few hours later, the team begins to pick up movement and heat signatures of approaching battlemechs….