SCHATTENJAGERS

Fifth Session
Dropship Escape

aurora_dropship.jpgPreviously while they were resting and recuperating from their battle against the Gotterdammerung Society mercenary company, the team is attacked suddenly on two fronts; inside their own dropship and in the field by battlemechs.


3025Dragon1.jpg.pngA House Kurita battlemech lance composing of three Locust light battlemechs and a Dragon class heavy battlemech attacked the team. Sgt. Clumley in his Centurion battlemech and Jake Deshane decided to stand and fight against the approaching House Kurita mechs.
The Phoenix Hawk of Heinkel Wolfe was powered down in the mechbay of the dropship. Not wanting to be caught out in the open with hostile battlemechs approaching, Wolfe began to run as fast as he possibly could towards the open mech bay of the dropship.
Has Krieger had been sitting in the driver seat of the captured Rhino tank inspecting the controls of the vehicle when the attack began. He maneuvered and speed off in the tank as fast as he could to the nearby dropship while avoiding weapons fire from the Kurita battlemechs. Inside the dropship Tesavir was helping rearm and repair the Rifleman battlemech of Jake Deshane. When news of the Draconis attack came, Jake Deshane took his Rifleman battlemech out of the dropship bay and into the combat while Aebon Tesavir climbed down off the repair gangways and began to move to get into his own battlemech.


kuritadeathsquad.jpgMeanwhile as the team members outside the dropship moved to engage the attacking House Kurita battlemechs, the team members what were still inside the dropship come to learn that the Schattenjager’s dropship had been infiltrated by a team of Kurita Death Commandos. Lt. Schulemburg and technician Aebon Tesavir were inside the dropship at the time of the Draconis Combine attack on the team.
Unbeknownst to the Schattenjagers, the Death Commandos had entered the dropship from the outside of the ship by climbing up the side of the dropship and entering the ship from a topside access hatch. The Death Commandos then quietly gained access to the dropship bridge and then sabotaged the navigation and propulsion system of the dropship. Having quietly accomplished this task, the Death Commandos then attempted to locate and kill the Kurita captive the team was treating in the medical bay.


dropshipinterior.jpgLt Schulemburg was in the medical bay keeping a watch on the Kurita captive when the news of the attack came over the radio. Hearing the commotion on the radio he left the medical bay on the second level and walked out to the mech bay of the dropship, making his way to the metal stairway leading down from the second level to the floor of the mech bay. As he began to make his way down the stairs to the lower bay he spied one of the Kurita Death Commandos sneaking around on the second level gangway. Both men spotted each other at the same time. Lt. Schulemburg realized he was exposed and in a bad situation. He pulled his weapon and ducked down on the stairway to give himself a low profile and some cover. The death commando fired his weapon at Lt Schulemburg hitting him in the chest, but his body armor protected him, merely knocking the wind out of him momentarily. Seeing this and not knowing how many death commandos were about, Tesavir ran to his Pather battlemech and climbed up to the cockpit. Jumping into the cockpit he put on his neurohelmet and began the start up sequence of his battlemech. After firing his weapon again towards where Lt. Schulemburg was, the death commando ran into the door and down the hallway towards the medical bay. Seeing this and fearful that their captive would be freed Lt. Schulemburg jumped up and ran after the intruder. Entering the medical bay on the heels of the death commando Lt Schulemburg as surprised by what he saw. Instead of trying to free or rescue the Draconis captive the team was holding in the medical bay, the death commando drew his katana sword and began to move towards the unconscious captive to kill him. Seeing this Lt. Schulemburg pointed his weapon at the death command and pulled the trigger killing the death commando instantly.

Having successfully ran on foot to the drivers hatch of the Rhino tank and gotten the tank started up, Hans Krieger was able to drive the Rhino tank at full speed into the rear bay of the dropship while avoiding weapons fire from the Kurita battlemechs. Arriving in the rear bay with a long and loud skid on the dropship bay floor with the tank, Hans jumped out with his weapons ready to help fight against the Kurita Death Commandos. Kreiger went to the nearest doorway to get access to one of the jiffies tubes. Opening the hatch door he came face to face with another Death Commando. Both men reacted quickly and begain to shoot at each other at point blank range.

3025locustyellow.jpgOutside the dropship the three battlemechs of the Schattenjagers battle with the attacking Draconis Combine mechs. Sgt Clumly scores several hits while Heinkel Wolfe snipes at the enemy mechs and Jack DeShane fire provides support. Firing repeatedly, Jack DeShane nearly causes his rifleman battlemech to shutdown from overheating.

Lt. Schulemburg tells Tesavir to get to the bridge and get the dropship ready to take off. Tesavir runs as fast as he can to the bridge of the dropship only to find that a ninja katana sword had been impaled into one of the navigation panels. Tesavir attempted to repair the dropship controls and was able to remove the sword and reroute some of the controls though some of the subsystems to get control of the dropship engines and navigation and start the launch sequence. With the engines started up Sgt Clumly, Heinkel Wolfe and Jack DeShane began to retreat their three battlmechs to the rear of the dropship and move their mechs into the mechbay.


merchantjumpship.jpgWith the help of their Kurita captive, the team was able to lift off the planet successfully before the tactical nuke went off destroying the mercenary compound as well as any evidence of the Kurita involvement and incursion into Lyran Commonwealth Space. Reaching orbit the Schattenjagers leave the planet behind and rendezvous with their jumpship at the nadir jump point. The team decided that they should leave the planet Galatia and perhaps go to Hesperus II to continue their investigation.


kuritaheir.jpgWhile in transit to the jumpship at the jump point the Schattenjagers are able to use the medical bay to heal their various injuries. They also use the time in transit to talk further with their Kurita captive in order to find out more information about him. From talking to their captive, the team learns that he is Hiro Toshiro, the oldest son and heir of Duke Ishi Tohiro, the head of the Matabushi Finance Corporation, and that his father had tried to have him eliminated.

View
Fourth Session
Mercenary Complications

The Schattenjagers return to their dropship to rest, regroup and to get their captive Dingus O’Shea to a secure location to interrogate him further about his involvement in the kidnapping of Adolphus Brewer. Hans Krieger, who has been dutifully guarding the dropship while the rest of the team was away, is relieved that the team has returned. finance.pngUsing Dingus O’Shea’s cyber eye that was recovered from the gambling den, Aebon Tesavir is able to access the small backup computer the team found in Dingus O’Sheas safe room. Tesavir is able to crack the protection and access the database files. Realizing he may have uncovered some important information Tesavir shows the information to Lt. Wilhelm von Schulemburg who recognizes the information as detailed financial records showing payments and transfers to accounts held by Dingus O’Shea that originate from Matabushi Finance Corporation in the Dracnonis Combine. In particular is a payment to a a small group of mercenaries named the Gotterdammerung Society that DIngus O’Shea was the middle man for. Dingus O’Shea also set up a dropship to make the transport from Hesperus II using a dropship named the Blossom captained by a man named McDengus. Payment was made to this mercenary group twice; the first before the abduction and the second payment after the abduction for a total of one million C-Bills with Dingus O’Shea serving as the middleman for the transactions. Tesavir is able to make a back up copy of the information on the computer.


zeusrifle.jpgWhile the team had time, Aebon Tesaviris asked by Sgt. Basil L Clumley to figure out and repair what is wrong with the sight scope on the Zeus heavy rifle the team recovered from the gambling den the night before. Tesavir gladly takes the rifle apart and then proceeds to try to repair the sight scope. While taking the rifle apart and looking it over Tesavir discovers that there is something inside the scope causing the sight to read wrong. He removes from inside the scope a small data chip that has been deliberately embedded in the scope by someone, causing it to not sight correctly.
defiancechip.jpg Curious about the chip he has found, Tesavir is able to rig up a connection to a computer and access the root files showing there is isa vast amount of information on the chip. Digging further he discovers that the data chip contains mountains of data for some sort of schematics and blueprints for some advanced battletech designs and technology belonging to Defiance Industries on Hesperus II. Realizing how important this information is, the team hides the chip so that that it cannot be easily found.


With this new information about the payments and the computer data chip, Lt. Wilhelm von Schulemburg and Sgt. Basil L Clumley decide to further interrogate Dingus O’Shea for more information. During the questioning, O’Shea repeatedly asks to get his cyber eye back claiming he has no depth perception without it. Dingus is again asked about Adolphus Brewer but as before he repeatedly states that he does not know where Adolphus Brewer is located. The two men ask him about the rifle to which O’Shea replies that it was what he got in payment for arranging the dropship and mercenaries on Hesperus II. He tells them that he had learned a few months back of a locker on Hersperus II that was said to contain a very valuable item in it. Dingus wanted the contents of the locker for his payment for arranging the deal. When the contents were delivered to him here on Galatea, when the locker was opened its only contents were a Zeus heavy rifle that did not have much value. When he did not have the money he wowed ‘Big Katze’ he was in trouble. He also states that he was set up and framed for killing ‘Big Katze’ since everyone knew he had a motive and was angry with the mob boss for taking his cyber eye and . He pleads to be let go by the team, stating that he knows many people and that he would help be willing to help the team out as a contact on Galatea if he is let go. The team decides to let him go as a contact would be useful. The team tells Dingus they will not give him back his eye at this time in order to make sure he stays trustworthy.

The team decides to transmit what they have learned to the First Lance that is investigating leads on Hesperus II alerting them to look into the dropship named Blossom.


mercbase.jpgThe Schattenjagers learn the whereabouts of the mercenary company called the Gotterdammerung Society. This mercenary unit is an armored tank company that has recently acquired a few battlemechs and looking to advance their fortunes. That evening the Schattenjagers recon the mercenary base and map out the facility and the units deployed in defense of the base. The mercenaries have deployed two Packrat scout cars, a Rhino heavy tank as well as two Commando battlemechs and one Urbanmech. The mercenary base is protected by four guard towers each with a small laser on it. The central base structure is heavily reinforced and contains a communications dish on the roof top. There is no sign of infantry present though they may be hidden around the perimeter or inside the reinforced structure of the base itself.


AAVartillery.jpgRecon of the area also shows that the mercenary unit has deployed two rocket assisted artillery pieces a few kilometers to the east of the mercenary base to protect the base from encroachment. As the artillery is already deployed and set up it is surmised to be highly likely that the artillery have each zeroed in on fixed locations for firing purposes. During the planning of the assault it is decided that Hans Krieger is to move his fast Jenner light mech to the location of the unprotected artillery in order to take out the two artillery pieces while the remainder of the team attacks the mercenary base from two flanks.
3025jennergrey.jpg


Aebon Tesavir Heinkel Wolfe and Lt. Wilhelm von Schulemburg close in from the east flank using the hills and woods to cover their movements while Jack Deshane in his Rifleman moves into a position on high ground to engage the Rhino heavy tank at long range. Supporting the Rifleman and covering avenues of retreat on the southern flank is Sgt. Basil L Clumley in his Centurion. The Rhino tank is slow moving but presses forward to fire back at the Rifleman mech.
Rhino.gifThe long range missiles of the Rhino heavy tank prove to be a big concern for the Schattenjagers as it fires repeatedly at Jack Deshane in his Rifleman mech who exchanges fire over and over with the heavy tank. Eventually the Rifleman scores a lucky hit on the Rhino tank, killing the entire four man crew of the tank leaving the heavy tank more or less intact.


3025commandoBW.pngMeanwhile the Phoenix Hawk, Panther and Shadow Hawk battlemechs emerge from the wooded hills and engage the two Commando mechs who are supported by the two Packrat scout cars. The Commando battlemechs fire many times at close range.


fourthsessionpic.jpg

helo.JPGWith the two Commando mechs beaten they begin to retreat. Meanwhile a mechanical doorway opens in the roof of the reinforced base. A troop transport helicopter appears on a platform that rises up and the helicopter begins to power up as many personnel jump into the side door of the aircraft. A message comes over an open channel from the mercenaries demanding that they be allowed to leave. They state they have rigged the base power source to detonate in two minutes or if their helicopter is destroyed. If they are allowed to go free when they are clear they will give the Schattenjagers the access code to shut down the overload sequence. Lt. Wilhelm von Schulemburg demands in reply that the mercenaries surrender. Hans Krieger asks to attack the helicopter and is given permission to kick the helicopter to show that the team means business. Hans Krieger kicks the helicopter with his Jenner causing to skid along the rooftop some. The mercenaries repeat their demand threatening to kill the hostage. Lt. Wilhelm von Schulemburg does not trust mercenaries but realizes that retrieving the hostage is more important and reluctantly agrees to the mercenary’s demands.


mercprisoner.jpgThe mercenaries take off in their helicopter and as they clear the area, uphold their end of the bargain and transmit the codes to the team. Aebon Tesavir quickly uses the code to shut down the base power generator so that it does not overload and explode. The team enters the base with their weapons drawn and the Schattenjagers fan out to quickly search the mercenary base looking for the hostage inside. Eventually the team locates a shut reinforced door with a lock on it. The team bust the door open but in doing so unexpectedly set off a booby-trapped shotgun charge aimed at the hostage in the center of the room that blasts the hostage who is tied to a chair in a room with a hood over his head. Hearing the team trying to break down the door the hostage knocks his own chair over sending him crashing to the floor just as the charge goes off, thereby only seriously wounding him instead of killing him as the trap intended. The team rushes in quickly to render aid to the hostage as he falls unconscious. Removing the hood around his head the team is surprised to find that it is not Adolphus Brewer tied to the chair as they expected but a citizen of the Draconis Combine based on his looks and clothing style.


matabushilogo.pngUntying the unconscious hostage and looking for identification on the man, the team notes that the hostage has tattoos on his arm of the Matabushi Finance Corporation similar to the ones the ninjas had on them that the team encountered in the gambling den the night before. The team moves the wounded man back to their dropship so that they can treat his injuries better, though they are not able to interrogate him or ask him any questions. With the battle over and the mercenary base secured, the team begins to look about the base more carefully for anything of value or any information. Meanwhile Aebon Tesavir is able to do some makeshift repairs on the Rifleman mech piloted by Jack Deshane and is able to repair some of the armor on its badly damaged right arm.


However, a few hours later, the team begins to pick up movement and heat signatures of approaching battlemechs….

View
Third Session
The Abduction

The new members of the Schattenjagers spend some time outfitting themselves with new weapons, gear and equipment. Herman Klinger offers his assistance in helping the new members acquire some more advanced and difficult to come by items though his various contacts. Several of the team members ask Klinger to help them find items of interest to them, which Klinger happily obliges, for a small fee.
A few days later Hauptman Maximillion Stryker summons the team to his office where he briefs the team on their first mission for the Lyran Commonwealth. thirdsessionmap.pngThe Third Lance supported by elements of the Second Lance are to journey to the planet Galatea in search of information on the abduction of Adolphus Brewer, the heir to the Duke of Hesperus II. Adolphus was abducted from his home planet by unknown agents and a ransom was demanded. The ransom was paid but the kidnappers kept the money and the hostage was not returned. As Hesperus II is one of the most important planets for the Lyran Commonwealth and the Duke of Hesperus II wields great power and influence, the Schattenjagers as assigned to find the Duke’s son. During the briefing they are also informed that Lyran Intelligence has intercepted information that a local smuggler named Digus O’Shea may have information regarding the abduction. Having been given their assignment, the team loads their battlemechs, supplies and equipment on board their dropship which has been disguised as a standard merchant dropship, and breaks orbit from their base to rendezvous with a waiting jumpship at the nadir point which then takes the team to Galatea. After several days travel the team arrives quietly on the surface of Galatea and makes their way to the heavily urbanized planetary capital city. In order to secure the safety of their dropship and supplies as well as their battlemechs, Hans Krieger is assigned to stay and keep watch over and protect the dropship and the battlemechs inside.

Dressed casually as merchants and traders, the team goes to the location given to them of Dingus O’Shea. They arrive at the reported office of Dingus O’Shea to find the office and living quarters attached to it have been thoroughly ransacked recently. The team draws their weapons and slowly enters the office fanning out to search the adjoining living quarters. Dingus O’Shea is nowhere to be found and it is apparent from the condition of the rooms that someone was searching for something. The team shift through the clutter lying about looking for any sort of clues. endofline.pngThey find a computer and terminal amid the mess that has been bashed to pieces. Aebon Tesavir looks over the computer and quickly determines that the computer is beyond any hope of salvage or repair. On the desk amid the clutter are several matchbooks and cards for a restaurant named Don Luigi’s along with a datebook with that name written into it. The team takes note of this location as a possible lead to finding where Dingus O’Shea may be located. Looking around the quarters further, the team locates a hidden door that opens to a small panic room. Inside the room is another smaller computer that serves as a back up to the main one in the outside office. This computer is operational though the data is encrypted with an advanced encryption protocol. Aebon Tesavir is unable to break the code and access the computer so the team takes the computer with them and leaves the ransacked office to further look for Dingus O’Shea.


galateamafia.pngThe Team goes inside to visit Don Luigi’s , a local mafia restaurant, nightclub and known criminal hangout near downtown. The team splits into two groups. Lt. Wilhelm von Schulemburg and Sgt. Basil L Clumley go inside posing as ordinary diners at the restraunt and sit down at a table near the kitchen door. A short time later Heinkel Wolfe and Hans Krieger enter one at a time and proceed to also get a table near the musical entertainment. Meanwhile, Aebon Tesavir goes through more details about the layout of the building and locates where the master power grid for the building is located. The technician offers to wait near the control box to shut down the power in the restruant if needed. Meanwhile those inside notice there is some sort of commotion coming from the kitchen area. After a few moments two big men dressed in nice clothing come out of the kitchen. This gets the attention of the team.
Being somewhat of a ladies man, Heinkel Wolfe flags down one of the many waitresses in the restaurant and using his personal charm, asks her what all the commotion from the back and kitchen area was. She whispers softly that the mafia has someone being held in the meat locker of the restraint. He gives her a generous cash tip which makes her smile.

freezer.jpegNegotiating with the mafia members they are able to get access to the the captive being held in the freezer.
After negotiations with the mafia members, it is agreed that the two men can speak to the mafia’s captive but the mafia enforcers will be present during the questioning to keep an eye on things.

Entering the freezer they see Dingus O’Shea is tied up and cold. Dingus O’Shea is tied up in a chair. It is apparent that he uses a cybernetic prosthetic eye but this eye has been removed, possibly forcefully. The bruises and blood on his face also show that he has been beaten quite recently by the mafia already. Lt. Wilhelm von Schulemburg interrogates Dingus O’Shea while Sgt. Basil L Clumley intimidates the prisoner and coerces him to talk. The two men ask Dingus where Apolphus Brewer is located and he denies any knowledge of his whereabouts repeatedly. They then turn to the computer that is encrypted, asking him how to access the files on the computer in his office to which he replies that you need his cyber eye to bypass the security protocols and access the information. Dingus tells the two men that he he owed money to a man known as ‘Big Katze’ and that he had given his cyber eye as collateral to ‘Big Katze’. When Dingus’ big payoff didn’t arrive as he expected ‘Big Katze’ took the rifle from Dingus as well.

cybereye.jpgBoth Sgt. Basil L Clumley and Lt. Wilhelm von Schulemburg begin to ask the captive man many questions about his involvement in the kidnapping of Adolphus Brewer. Sensing that Dingus is not telling them everything and that he will be killed soon by the mafia, Sgt. Basil L Clumley makes a split second decision and decides that they need to take Dingus O’Shea into their own custody and get out him out of the restaurant quickly. Clumley quickly pulls out his pistol and shoots one of the unsuspecting mafia members in the side head at point blank range blowing his head and brains all over the wall to the surprise of Lt. Wilhelm von Schulemburg. The other team members as well as other mafia members hear this gunshot go off and rush to the back restaurant as the many restaurant patrons rush to leave out the front in a panic.


A gunfight erupts between the team and the mafia members.


Searching though local new outlets the team learns that ‘Big Katze’ was a big mafia crime boss that was killed in the streets two days ago. The team is able to access a copy of the local corner’s report which details that Big Katze was killed with precision blade weapon attacks to his body. Based on this it seems unlikely that Dingus O’Shea killed ‘Big Katze’ by himself. ateamvan.jpgThe team also learns from the news outlets of the location of a gambling establishment named_ Jezebel_ that ‘Big Katze’ was known to frequent. The team decides to travel acfross town to the gambling den to see if they can find any information on the location of the rifle or the cyber eye belonging to Dingus O’Shea. Finding the location of the gambling den, Lt. Wilhelm von Schulemburg and Aebon Tesavir wait outside the building in an unmarked van keeping watch while Sgt. Basil L Clumley, Jack Deshane and Heinkel Wolfe go inside. The three men are not allowed in without giving up their weapons and letting themselves be thoroughly searched however Jack Deshane is able to hide a small hold out pistol on himself that goes undetected in the pat down at the door. Walking inside a small flight of steps goes down several feet from the street entrance leading to the inside of the gambling establishment. Inside both men see it is a typical gambling den that can be found on many other worlds, an establishment familiar to both of them.
gamblerden.jpgIn the corner are three men playing cards. On the table in front of them is a Zeus heavy rifle and a distinctive cyber eye along with several thousands in C-Bills and L-Bills. Seeing the bounty on the table and that there are a few empty chairs the three men ask if they can join the gambling game in progress. Though obviously tired from playing cards for a long period of time nonstop, the three gamblers see fresh blood and eagerly welcome the new players to their game. While playing Heinkel Wolfe realizes that one of the players is cheating, and skillfully cheats the cheater, winning the cyber eye and the Zeus heavy rifle in the pot.


kuritaninja.jpgInside the gambling establishment the team is attacked suddenly by ninja assassins that are after the cyber eye as well. Three come through the ceiling lights while a female ninja bursts out of the woman’s bathroom. A fight breaks out between the ninjas and the team. Jack Deshane retrieves his hidden hold out gun while Heinkel Wolfe drops to the floor and moves on the low towards the far wall to retrieve his weapons that were taken from him at the door from behind the establishment’s bar area. It becomes apparent that the ninjas are there trying to take possession or destroy both the cyber eye and the rifle. The team captures and subdues the last remaining ninja intending to hold him for questioning, but the ninja activates a suicide bomb in his head that goes off killing him instantly. Searching the bodies, the team learns the ninjas may be from the Draconis Combine as each of the dead ninjas has distinctive tattoos on them.


thirdsession.jpg

View
Second Session
Simulator Battle II - Capture the Flag!

stflag.gifTwo new members arrive on base and are assigned to the Second Lance of the Schattenjagers: Heinkel Wolfe and Hans Krieger. The group goes back to the combat simulators in a team verses team game of capture the flag to hone their combat skills: Second Lance against Third Lance.

View
First Session
Simulator Battle I

The team assembles and is assigned to the new Schattenjagers Company. They meet the commanding officer of the company, Hauptman Maximillion Stryker. After telling the new members what he expects of them and how he runs his unit, he decides that in order to best ascertain the new reinforcments’ abilities as mech pilots and to see how well they work as a group, the members of 3rd Lance are to square off in the combat simulators against members of the 1st Lance let by Lt Viola Springer.

session1.jpg

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.